The LibGdx ContactListener Interface is used to detect the contact between two game objects, once the contact has been established, the information about these two […]
Let the player or the enemy moves just within the boundary
In this chapter, we are going to do something simple, create a game boundary which consists of the width and height of the screen where […]
Create an Enemy Manager and Enemy with LibGdx and Box2D
Hello and welcome back, in this chapter we are going to continue creating the enemy manager class which will be used to create the enemy […]
Create the player missile in LibGdx
In this article we will create the missile for the player object, if you have missed the previous article about how to create the controller […]
Set up the controller of the game in LibGdx
There is just a little bit of code that needs to be changed in this chapter, we are going to create a controller of the […]
Setup Box2D and then moves the object around the scene with LibGdx
Finally, we have reached the third part of the project page, I do not call this the tutorial page anymore because I am not a […]
Render objects, text on the Android screen with libgdx
I have just finished creating the next step of the Android game project, which is to render objects, text on the Android phone screen. Now […]
Download and create an Android game project with libgdx in Android Studio (with Gradle)
Hello and welcome to the first part of the create an android game with libgdx library series where I am going to create a libgdx […]