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Tag: libgdx

LibGDxJuly 8, 2020

The LibGdx Box2D ContactListener Interface

The LibGdx ContactListener Interface is used to detect the contact between two game objects, once the contact has been established, the information about these two […]

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LibGDxJuly 4, 2020

Let the player or the enemy moves just within the boundary

In this chapter, we are going to do something simple, create a game boundary which consists of the width and height of the screen where […]

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LibGDxJuly 1, 2020

Create an Enemy Manager and Enemy with LibGdx and Box2D

Hello and welcome back, in this chapter we are going to continue creating the enemy manager class which will be used to create the enemy […]

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LibGDxJune 30, 2020

Create the player missile in LibGdx

In this article we will create the missile for the player object, if you have missed the previous article about how to create the controller […]

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LibGDxJune 28, 2020

Set up the controller of the game in LibGdx

There is just a little bit of code that needs to be changed in this chapter, we are going to create a controller of the […]

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LibGDxJune 27, 2020

Setup Box2D and then moves the object around the scene with LibGdx

Finally, we have reached the third part of the project page, I do not call this the tutorial page anymore because I am not a […]

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LibGDxJune 24, 2020

Render objects, text on the Android screen with libgdx

I have just finished creating the next step of the Android game project, which is to render objects, text on the Android phone screen. Now […]

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LibGDxJune 23, 2020

Download and create an Android game project with libgdx in Android Studio (with Gradle)

Hello and welcome to the first part of the create an android game with libgdx library series where I am going to create a libgdx […]

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